Monday, January 22, 2007

New Way of Looking at World of Warcraft

I was playing World of Warcraft the other day and something we said in class resinated with me. I was downloading my umpteenth patch to update my files to fix all the latest bugs and glitches. After it was installed, I got the message that I should disable all of my old mods because they may cause trouble in the new version of the game. But why? Was it because there was a different script now and they wouldn't configure correctly? Or was it because Blizzard just didn't want me changing the gaming experience they provided for me. This got me thinking about who's version of the game is the "correct" one.

At first, I thought, well it'd have to be Blizzard's because they created the game. They'd be the "author of the text." The gamers who invent the mods would be changing the original intention of the author by creating new interfaces and devices for the game. The final product is no longer what Blizzard wanted for me to play, but aren't the patches and updates they make me install kind of like the mods gamers create? Both seek to fix problems with the system and to make it more user friendly. An author wouldn't be able to constantly go back to a text and continuously fix all of the little problems he encounters. Eventually, he'd be forced to let it go and let it stand on its own, but Blizzard doesn't do this. They realize that the real-time game is fluid and there are always problems to be corrected, but who has the authority to fix them? If a gamer creates a mod that's more effective at combating a particular problem then the latest update, what happens? Or what about after the NEXT update, when THIS mod is obsolete because Blizzard changes things again, but still doesn't create the fix that the mod did? Who's right? Does the author ever lose hid athority over the "text?"

Are the mod-creating gamers similar to readers who don't fully understand the message of a text, or readers who seek to personally fix holes they find in a text's argument? Is Blizzard merely "telling" the gamers that they're wrong to try to fix the game themselves? That maybe they should let the author do it, because the author knows best, right?

I haven't really come to any sort of conclusion. These were just some of the thoughts running through my head as I waited at the load screen to enter the world, recently stripped of all of my mods.

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